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			<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
			
			<p><div align='center'><font size='3'><a href="http://nanotrasen.com/phpBB3/">Forum</a> | <a href="http://nanotrasen.com/wiki/">Wiki</a> | <a href="http://code.google.com/p/tgstation13/">Source</a></font></div></p>
			<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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			<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie<br></font>
			<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut<br></font>
			<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
			<font size='2'><b>Thanks to:</b> CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image</font>
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<div class="commit sansserif">
	<h2 class="date">May 9th, 2012</h2>
	<h3 class="author">Sieve updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscdel">Reverted dismemberment, the recent gun changes, and Tarajans. Before you shit up the forums, read this:</li>
		<li>Dismemberment was ported from Bay12, but only halfway, and there were several problems with it. I know many people really liked it, but as it stood it did not fit the playstyle here at all. This <b>had</b> to be removed, there is work on a more fitting system, but this had to be taken out first regardless, and the longer people beat around the bush the worse the situation got.</li>
		<li>The gun change was made for no real reason and was pretty problematic, so reverting that should mean there are a lot less 'accidental suicides.'</li>
		<li>Tarjans were reverted by request as well, and since keeping them working after removing dismemberment would be a stupid amount of work.</li>
		<li class="bugfix">Hotfix for the Holodeck because some dickbutt decided to kill the server by spamming buttons on a machine that another dickbutt didn't add a delay on.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">May 06-07, 2012</h2>
	<h3 class="author">Cheridan updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">-New booze sprites for the drinks that were removed! Re-enabled the recipes for the removed drinks. Get cracking, bartenders. -You now need 10 sheets of metal instead of 2 to make a gas canister, people can't FILL ENTIRE ROOMS WITH THEM.</li>
		<li class="tweak">-Emergency Toolboxes now contain smaller, lighter fire extinguishers that actually fit inside them!
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Saturday, May 5th</h2>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">RD get the fuck out of chemistry and genetics</li>
		<li class="tweak">CHEMISTS, DON'T BE DICKS TO RESEARCH, GIVE THEM ACID YOU TIGHT FUCKS</li>
	</ul>
	<h3 class="author">Icarus updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Updates to Sec, including a stationary scrubber for the prison area.</li>
		<li class="tweak">Swapped around cryogenics and the patient rooms in medbay.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Friday, May 4th</h2>
	<h3 class="author">Cheridan updated:</h3>
	<ul class="changes bgimages16">
		<li class="imageadd">-Added fat jumpsuit sprites for orange, pink, yellow, owl, security, and warden jumpsuits.</li>
		<li class="tweak">-Somatoray is hopefully more useful and less buggy when used on trays. -Botanists now have morgue access, because of their ability to clone via replica pods. Try not to get this removed like all your other access, okay hippies?</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Thursday, May 3rd</h2>
	<h3 class="author">Ikarrus updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Updated genetics, medbay and security.</li>
	</ul>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd"><a href='#' id='minimoog' onclick="changeText('minimoogtext','Added BS12\'s piano code.','minimoog')"><span id='minimoogtext'>MINIMOOOOOOOOOOOOOOOOG</span></a></li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Tuesday, May 1st</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Adds BS12 dismemberment!</li>
		<li class="rscadd">Adds greater changeling for 30 points</li>
	</ul>
</div>


<div class="commit sansserif">
	<h2 class="date">Monday, April 20th</h2>
	<h3 class="author">Erro updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Added a verb to the PDA which you can use to remove an ID in it. If your active hand is empy, it puts it there otherwise it puts it on the floor under you.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Wednesday, April 27th</h2>
	<h3 class="author">Cheridan updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">-New sprites for lemons, oranges, and walking mushroom critters. -Added Invisty's new blob sprites.</li>
		<li class="rscadd">-Added a new chemical: lipozine, a weight loss drug. Made with sodium chloride, ethanol, and radium.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Wednesday, April 25th</h2>
	<h3 class="author">Ikarrus & Flazeo updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">New layout for Security, including a prison area instead of permacells.</li>
		<li class="rscadd">New layout for the library, bar, and botany.</li>
		<li class="rscadd">Medbay and R&D now have three-tile halls.</li>
	</ul>
	<h3 class="author">Scroll down for more commits! There's a bunch of new shit.</h3>
</div>

<div class="commit sansserif">
	<h2 class="date">Tuesday, April 24th</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">Fakedeath changelings can no longer have their brains cut out.</li>
		<li class="bugfix">Rev checkwin changed to fire every five ticks (from twenty) and actually use the right objective type so revs being off station counts as success.</li>
	</ul>
	<h3 class="author">Sieve updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Powercells now have unique icons for cell types</li>
		<li class="rscadd">Implemented mech construction sprite by WJohnston for the Ripley, Firefighter, Gygax, and Durand</li>
		<li class="rscadd">Durand construction is reversible</li>
		<li class="rscadd">Power Cells can now be made in Mechfabs, provided the proper research level has been achieved</li>
		<li class="rscadd">Added a new item, the Synthetic Flash. Works just like a normal flash, except they can only withstand one use, but can be produced in the Mechfab(To replace the need for normal flashes)</li>
		<li class="rscadd">Added a new type of gloves, ones that are cheap copies of the coveted Insulated Gloves, but be warned, quality control wasn't too thorough</li>
		<li class="rscadd">Added a new Cyborg Upgrade, a jetpack for use by Miner Cyborgs. Can be refilled on any air canister</li>
		<li class="rscadd">Miner Cyborgs now have a Diamond Drill equivalent along with an upgraded Ore Satchel</li>
		<li class="bugfix">Mechfabs no longer brick if there are parts in the quene on sync</li>
		<li class="bugfix">MMIs can be built in the Mechfabs again</li>
		<li class="bugfix">Crabs are no longer immortal, and are now especially vulnerable to wirecutters</li>
		<li class="bugfix">Bibles printed in the library now retain the religion's deity</li>
		<li class="imageadd">Added Construction Sprites for the Ripley, Firefighter, Gygax, and Durand by WJohnston</li>
		<li class="imageadd">Added Particle Accelerator sprites by Invisity</li>
		<li class="imageadd">Added Power Cell, Synthetic Flash, Robot Upgrades, and made some modifications to the PA sprites</li>
	</ul>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="imageadd">Added Invisty's field generator sprites.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">April 1-22, 2012</h2>
	<h3 class="author">Cheridan updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">CATCHING UP ON MY CHANGELOG. Some of this has been in for a while: -Added carved pumpkins and corncob pipes. -Added mutations for ambrosia and lemon trees. -Added more wood items for tower cap wood construction. -Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not have indicators like trays do! Watch your plants carefully!</li>
		<li class="rscadd">-The biogenerator is now more robust. It can dispense fertilizer in batches, and make simple leather items. -RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield.</li>
		<li class="rscadd">-Added plump helmet biscuits, mushroom soup, pumpkin pie and slices, chawanmushi, and beet soup recipes for the chef to make.</li>
		<li class="tweak">-Added transparency to biohelmets. -Normalized grass harvests. -Changed the name of "Generic Weeds". -Blenders can now be filled directly from plant bags. -Added low chance for a species mutation whenever a plant's stats mutate. -You now get more descriptive messages when applying mutagen to plant trays. -Removed sugarcane seeds from the vending machine. Added the sugarcane seeds to the seeds crate.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Sunday, April 22nd</h2>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="imageadd">New gasmask sprites. Removed emergency gasmasks, so there's only one type now.</li>
		<li class="imageadd">New shotgun sprites by Khodoque!</li>
		<li class="rscadd">The barman's double-barrel actually works like a double-barrel instead of a pump-action! Rejoice!</li>
		<li class="wip">Sneaky barmen may be able to illegally modify their shotgun, if they so choose.</li>
		<li class="tweak">Trimmed the changelog, vastly.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Saturday, April 21st</h2>
	<h3 class="author">Errorage updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">Maintenance door outside of tech storage now requires maintenance OR tech storage access instead of maintenance AND robotics accesses.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Thursday, April 19th</h2>
	<h3 class="author">Carn updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">Rewrote the cinematic system to try and simplify and optimise it. Please report any bugs asap to me or coderbus, thanks.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Tuesday, April 17th</h2>
	<h3 class="author">Kor updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Engineering jobs now have their PDA spawn in their pocket, and their toolbelt on their belt</li>
		<li class="tweak">The nuke going off on station will now gib everyone on the Z level.</li>
		<li class="tweak">Two more core displays are available for the AI</li>
		<li class="tweak">The Artificer can now build cult floors and walls</li>
	</ul>
<div class="commit sansserif">
	<h2 class="date">Friday, April 13th</h2>
	<h3 class="author">Sieve updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Updated the robotics layout.</li>
	</ul>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Nerfed the librarian by removing the r-walls from his cubbyhole thing, fuck WGW readers hiding out in there.</li>
	</ul>
</div>
<div class="commit sansserif">
	<h2 class="date">Thursday, April 12th</h2>
	<h3 class="author">Agouri updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Fixed the ability to move while lying down/resting.</li>
		<li class="tweak">Sleep has been fixed and works as intended again. Anaesthetic and toxins can now properly put people to sleep, permanently if you keep the administration stable. Sleeplocs are now viable again. The sleep button and *faint emote work again.</li>
	</ul>
</div>
<div class="commit sansserif">
	<h2 class="date">Wednesday, April 11th</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Droppers are now used at the eyes, and thus, access to the eyes is required to have an effect.</li>
	</ul>
</div>


<div class="commit sansserif">
	<h2 class="date">April 10, the year of our lord 2012</h2>
	<h3 class="author">Agouri updated:</h3>
	<ul class="changes bgimages16">
		<li class="wip">CONTRABAND-CON UPDATE: Added posters. I'm sorry to add it seperately with the rest of contraband, but there was a lack of sprites for everything else. Hopefully, people will gain interest and get me some damn sprites this way :3
		As I said, this is an ongoing project of mine. So starting of, we've got...</li>
                <li class="rscadd">POSTERS! Posters come in rolled packages that can adhere to any wall or r_wall, if it's uncluttered enough.
                <BR><BR>How they get on-board: The quartermaster can now set the receiver frequency of his supplycomp circuit board. A bit simplistic as of now, will work on it later. Building a supplycomp with a properly set up circuitboard will give access to the Contraband crate.
                <BR><BR>How they're used: Unfold the rolled poster on any wall or r_wall to create the poster. There are currently 17 designs, with the possibility of me adding more.
                <BR><BR>How to get rid of them: You can rip them using your hand... To cleanly extract them and not ruin them for future use, however, you can use a pair of wirecutters.
                <BR><BR>How they're classified: They're contraband, so it's perfectly okay for security officers to confiscate them. Punishment for contraband-providers (or end-users, if you want to go full nazi) is up to the situational commanding officers.
                
	</ul>
	<h3 class="author">Nodrak updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Merged 'Game' and 'Lobby' tabs during pre-game into one tab</li>
		<li class="rscadd">Added the little red x to the late-join job list</li>
		<li class="rscadd">Late-joiners are warned if the shuttle is past the point of recall, and if the shuttle has already left the station</li>
		<li class="rscadd">Late-joiners now see how long the round has been going on.</li>
		<li class="bugfix">Mining shuttle computer no longer spits out both 'Shuttle has been sent' and 'The shuttle is already moving' every time.</li>
	</ul>

</div>

<div class="commit sansserif">
	<h2 class="date">Monday, April 9th</h2>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="experiment">TORE OUT DETECTIVE WORK! THIS IS A TEMPORARY PATCH TO SEE IF THIS FIXES THE CRASHING.</li>
		<li class="experiment">DETECTIVE SCANNERS AND EVIDENCE BAGS (AND FINGERPRINTS) ARE GONE.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">Sunday, April 8th</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Secret little rooms now spawn on the mining asteroid, containing various artifacts.</li>
		<li class="rscadd">Added the beginnings of a borg upgrade system.  Currently, can be used to reset a borg's module.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">2 April 2012</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscdel">ERP is gone. Hope you enjoyed it while it lasted!</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date"><a href='#' id='aprilfools' onclick="changeText('aprilfooltext','01 April 2012','aprilfools')"><span id='aprilfooltext'>April Fools Day! Get hype!</span></a></h2>
	<h3 class="author">Doohl updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Security officers can modify people's criminal status by simply examining them with a security hud on and clicking a link that will show up as part of the character's description.</li>
		<li class="rscadd">Less jobs have maintenance access. The only jobs that will have it now are engineers, atmos techs, cargo techs, heads, and the detective.</li>
		<li class="tweak">Changed Runtime's sprite to look more catlike.</li>
		<li class="tweak">View Variables can now better list associative lists.</li>
		<li class="bugfix">Miscellaneous bugfixes for the NT Script IDE.</li>
	</ul>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Minor bugfixes to borg deathsquad, adds borg deathsquad to potential tensioner (set so high it's never going to happen)</li>
		<li class="rscadd">Adds consiterable support for ERP!  (If enabled.)</li>
		<li class="tweak">Increases cost for changeling unstun to 45 </li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">30 March 2012</h2>
	<h3 class="author">Donkie updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">You can now stick papers back in to paperbins, text will persist.</li>
		<li class="rscadd">Added a [field] bbcode tag to the pen writing. Lets your start writing from that point.</li>
		<li class="tweak">Changed fonts a bit for papers to make [sign] stand out more.</li>
	</ul>
	<h3 class="author">Doohl updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Gave pill bottles the ability to scoop up pills like ore satchels scoop ore. (There you go, /vg/ Anon.)</li>
		<li class="tweak">Security Officers and Wardens now start with maintenance acceess.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">29 March 2012</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Exosuits now provide a message when someone is getting in, someone getting in must remain stationary and unstunned, and getting in takes four seconds.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">28 March 2012</h2>
	<h3 class="author">Carn updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">Fixed turrets shooting people that leave the area and the telecomm turret controls.</li>
	</ul>
	<h3 class="author">Donkie updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Updated air alarm's GUI.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">27 March 2012</h2>
	<h3 class="author">Nodrak updated:</h3>
	<ul class="changes bgimages16">
		<li class="experiment">Security borgs now have modified tasers.</li>
		<li class="experiment">Security borgs have gone back to having the same movement speed as all other borgs.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">23 March 2012</h2>
	<h3 class="author">Doohl updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Escape shuttles/pods now spend about 2 minutes in high-speed transit before they reach centcom/recon shuttle. <b><font color=red>This is a warning: regular after-round shuttle grief is NOT OKAY while the shuttle is still  in transit! Save it for when the shuttle gets to centcom!</b></font color> The purpose of this is to give potential antagonists and protagonists a chance to have a final showdown in the shuttle. The round does not end until the shutle comes to a stop and docks. Don't step outside while the shuttle is moving!<br><br>For example; if you are a traitor and have an escape-alone objective and a couple of people manage to squeeze in the shuttle, you have two minutes to kill/toss them out to win. Or you can just chill for the duration and reflect on the round.</li>
	</ul>
	
	<h3 class="author">Donkieyo updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">A bunch new standard-namespace NTSL functions added! Check them out at the NT Script wiki page!</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">22 March 2012</h2>
	<h3 class="author">Ricotez updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Medical Lockers, Security Lockers, Research Lockers, Warden Locker, CMO Locker, and RD locker all have new sprites.</li>
		<li class="rscadd">Encryption keys now each have their own invidual sprites.</li>
	</ul>
	
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Added a prototype holodeck to fitness!</li>
		<li class="bugfix">Assorted tensioner fixes</li>
</div>

<div class="commit sansserif">
	<h2 class="date">20 March 2012</h2>
	<h3 class="author">Kor updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Lasertag vests and guns have been added to fitness.</li>
		<li class="rscadd">Art storage has replaced the emergency storage near arrivals. Emergency storage has replaced chem storage (has anyone ever used that?)</li>
		<li class="tweak">Wraiths can now see in the dark</li>
	</ul>
</div>


<div class="commit sansserif">
	<h2 class="date">19 March 2012</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Added LSD sting to modular changeling by popular demand.</li>
		<li class="tweak">Silence sting no longer provides a message to the victim.  </li>
		<li class="bugfix">Tensioner will no longer assign dead people as assassination targets.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">18 March 2012</h2>
	<h3 class="author">Quarxink updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">The medical record computers can finally search for DNA and not just name and ID.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">14 March 2012</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Modular changeling added!  Changelings now purchase the powers they want.  Balancing still underway, but should be playable.</li>
	</ul>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Janitor cyborgs have been massively upgraded. Suffice to say they're pretty <em>ballin'</em> now...</li>
	</ul>
	<h3 class="author">Nodrak updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">You can now choose whether to spawn with a backpack, satchel, or nothing. Excess items will spawn in your hands if necessary.</li>
		<li class="rscadd">You can now choose what kind of underwear you'd like to wear, per a request.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">14 March 2012</h2>
	<h3 class="author">Carn updated:</h3>
	<ul class="changes bgimages16">
		<li class="imageadd">Added 6 female hairstyles -- credits go to Erthilo of Baystation. Added a male hairstyle -- credits go to WJohnston of TG. If you can sprite some unique and decent-looking hair sprites, feel free to PM me on the TG forums.</li>
	</ul>
	<ul class="changes bgimages16">
		<li class="bugfix">The way objects appear to be splattered with blood has been rewritten in an effort to fix stupid things happening with icons. It should be called far less frequently now. PLEASE, if you experience crashes that could in anyway be related to blood, report them with DETAILED information. Thanks</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">13 March 2012</h2>
	<h3 class="author">Nodrak & Carn updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">Fixed the way flashes break. Long story short: They'll never break on first use so rev don't get screwed over. They run out of charge temporarily when spammed but recharge. Spamming them also increases the chance of them breaking a little, so use them sparingly.</li>
	</ul>
	<h3 class="author">Doohl updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Ablative Armor now has a high chance of reflecting energy-based projectiles.</li>
		<li class="rscadd">Riot shields were buffed; they now block more attacks and they will prevent their wielder from being pushed (most of the time).</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">12 March 2012</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">PDA messages now require an active messaging server to be properly sent.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">11 March 2012</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click</li>
		<li class="tweak">Tratior borgs who hack themselves cannot be blown by the robotics console, and can override lockdowns.</li>
		<li class="rscadd">Adds a new wire to doors that controls the time delay before they close.  If pulsed, they close like a sliding glass door.  If cut, they do not close by themselves.  </li>
		<li class="bugfix">Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs.</li>
	</ul>
	<h3 class="author">Carnwennan updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">You can now request AI presence at a holopad for immediate private communication with the AI anywhere. AIs can click a quick button to zoom to the holopad.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">08 March 2012</h2>
	<h3 class="author">Nodrak and Carnwennan updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">Nodrak: Fixed crayon boxes and stuff getting stuck in pockets.</li>
		<li class="bugfix">Nodrak: 'Steal item' objectives will report correctly when wrapped up in paper now.</li>
		<li class="bugfix">Carn: fixed the vent in the freezer...poor chef kept suffocating.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">02 March 2012</h2>
	<h3 class="author">Carn updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">Fixed a number of issues with mob examining. Including: not being able to see burns unless they were bruised; vast amounts of grammar; and icons. Updated  them to use stylesheet classes.</li>
		<li class="bugfix">Borgs can no-longer drop their module items on conveyor belts.</li>
		<li class="bugfix">Names input into the setup screen are now lower-cased and then have their first letters capitalised. This is to fix problems with BYOND's text-parsing system.</li>
		<li class="bugfix">Runtime fix for lighting.</li>
		<li class="bugfix">Over the next few commits I will be updating a tonne of item names to fix text-parsing. Please inform me if I've typoed anything.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">03 March 2012</h2>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="experiment">Removed cloakers. Removed Security's thermals. Added disguised thermals as a traitor item.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">01 March 2012</h2>
	<h3 class="author">SkyMarshal updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Tweak/Bugfix for Hallucinations.  Much more robust.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">01 March 2012</h2>
	<h3 class="author">SkyMarshal updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Ported BS12 Detective Work System</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">1 March 2012</h2>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="experiment">Head revolutionaries no longer spawn with traitor uplinks.</li>
	<ul class="changes bgimages16">
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">29 February 2012</h2>
	<h3 class="author">SkyMarshal updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">BS12 Hallucination and Dreaming port</li>
	<ul class="changes bgimages16">
	</ul>
</div>


<div class="commit sansserif">
	<h2 class="date">29 February 2012</h2>
	<h3 class="author">muskets updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Integrated BS12's improved uplink code</li>
	</ul>
</div>


<div class="commit sansserif">
	<h2 class="date">26 February 2012</h2>
	<h3 class="author">Doohl updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix"><b><font color = red><font size=3>The insane crashing has finally been fixed!</font color></font size></b></li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">25 February 2012</h2>
	<h3 class="author">Doohl updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Telecommunications has been refined, with many new features and modules implemented.</li>
		<li class="experiment"><b>NTSL (Nanotrasen Scripting Language) is ONLINE!</b> This is a brand new, fully operational scripting language embedded within SS13 itself. The intended purpose is to eventually expand this scripting language to Robotics and possibly other jobs, but for now you may play with the TCS (Traffic Control Systems) implementation of NTSL in the Telecommunications Satellite. Recommended you read the NT Script wiki page for information on how to use the language itself. Other than that, there's not a lot of documentation.</li>
		<li class="bugfix">Radio systems have been further optimized, bugfixed, etc. Should be more stable.</li>
		<li class="tweak">Intercoms now require power to work.</li>
	</ul>
</div>


<div class="commit sansserif">
	<h2 class="date">24 February 2012</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Headsets are now modular!  Use a screwdriver on them to pop out their encrpytion keys, and use a key on one to put it in.  A headset can hold two keys.  Normal headsets start with 1 key, department headsets with two.  The standard chip does nothing, and is not required for listening to the common radio.</li>
		<li class="bugfix">Binary translators made into a encrpytion key, and fixed.  They now broadcast to AIs properly.  </li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">23 February 2012</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">MMIs/pAIs no longer lip read, and thus can now hear in the dark.</li>
		<li class="bugfix">Borg rechargers are no longer Faraday cages, and thus can now receive radio while they're recharging.</li>
	</ul>
	<h3 class="author">LastyScratch updated:</h3>
	<ul class="changes bgimages16">
		<li class="soundadd">Glass airlocks now make a different sound than regular airlocks.</li>
		<li class="soundadd">in 1997 nanotrasen's first AI malfunctioned</li>
		<li class="bugfix">Toggle ambience probably works now!</i>
		<li class="rscadd">Runtime is <s>dead</s>.</i>
		<li class="tweak">The Research Director's consoles were moved into the <b>completely empty</b> cage in the back of his office.</li>
	</ul>
</div>


<div class="commit sansserif">
	<h2 class="date">22 February 2012</h2>
	<h3 class="author">PolymorphBlue updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Changed alt+click to ctrl+click for pulling.</li>
	</ul>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="imageadd">New stationary scrubber sprites~</li>
		<li class="rscdel">Removed the mint. Coins can still be found and used in vending machines. PACMANs now run off sheets.</li>
	</ul>
	<h3 class="author">coolity updated:</h3>
	<ul class="changes bgimages16">
		<li class="imageadd">New sprites for HoS and Captain lockers.</li>
		<li class="imageadd">New sprites for the orebox.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">21 February 2012</h2>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">The jetpacks now display correctly when worn.</li>
		<li class="bugfix">Buckling to chairs no longer causes you to drop your weapon</li>
	</ul>
	<h3 class="author">Nodrak updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Ghosts now have a "Jump to Mob" verb.</li>
	</ul>
	<h3 class="author">Sieve updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">Mining lanterns work properly once again!.</li>
	<h3 class="author">Skaer updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">The armoury now includes a box of spare Sec cartridges.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">19 February 2012</h2>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">The jetpacks in EVA have been replaced with CO2 ones, painted a classy black.</li>
		<li class="bugfix">Additionally, jetpacks will now run on gases other than oxygen, as you would expect.</li>
		<li class="wip">Chair overhaul! You shouldn't notice anything different, but if you encounter bugs with chairs or beds, please report those asap.</li>
		<li class="imageadd">New electric chair sprites, by myself.</li>
		<li class="bugfix">Electric chairs will only electrocute people buckled into them.</li>
		<li class="bugfix">Karma should be fixed.</li>
	</ul>
	<h3 class="author">KorPhaeron updated:</h3>
	<ul class="changes bgimages16">
		<li class="imageadd">A new construct type: Artificer. It is capable of constructing defenses, repairing fellow constructs, and summoning raw materials to construct further constructs</li>
		<li class="bugfix">Simple animals (constructs, Ian, etc) can now see their health in the Status tab</li>
		<li class="tweak">Detective's revolver is non-lethal again. Was fun while it lasted</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">18 February 2012</h2>
	<h3 class="author">Petethegoat updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Foam has a reduced range to prevent spamming</li>
	</ul>
	<h3 class="author">Sieve updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">Stopped the unholy Radium/Uranium/Carbon smoke that crashed the server. And for anyone that did this, you are a horrible person</li>
		<li class="bugfix">Cleanbots clean dirt</li>
		<li class="tweak">Cleanbots automatically patrol on construction</li>
		<li class="rscdel">Removed silicate because it is not useful enough for how much lag it caused</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">16 February 2012</h2>
	<h3 class="author">Smoke Carter updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Newscasters now alert people of new feeds and wanted-alerts simultaneously.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">15 February 2012</h2>
	<h3 class="author">Kor updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Terrorists Win! Desert Eagles and Riot Shields now spawn on the syndicate shuttle, replacing the c20r</li>
		<li class="tweak">The Detectives gun still uses .38, but they're now fully lethal bullets. Go ahead, make his day.</li>
		<li class="tweak">The Veil Render has been nerfed, the Nar-Sie it spawns will not pull anchored objects. This is a temporary measure, more nerfs/reworking to come</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">14 February 2012</h2>
	<h3 class="author">Carn updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Spacevines added to the random events.</li>
		<li class="bugfix">The bug where doors kept opening when a borg tried to close them at close range is now fixed.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">13 February 2012</h2>
	<h3 class="author">Khodoque updated:</h3>
	<ul class="changes bgimages16">
		<li class="imageadd">Security officers, the warden and the HoS have new jumpsuits.</li>
	</ul>
	<h3 class="author">Erro updated:</h3>
	<ul class="changes bgimages16">
		<li class="bugfix">Clicking the internals button on your user interface (The one that shows if you have internals on or not) will now toggle internals even if they are in your pockets. (humans only) - It now works if your internals are on your back, suit storage, belt, hands and pockets.</li>
		<li class="rscdel">The public autolathe has been removed. If you want some some stuff from a lathe, go to cargo.</li>
	</ul>
	<h3 class="author">Kor updated:</h3>
  	<ul class="changes bgimages16">
		<li class="rscadd">A new item, the null rod, protects the one bearing it from cult magic. One starts in the chaplains office, and this replaces the job based immunity he had. The null rod also is capable of dispelling runes upon hitting them (the bible can no longer do this)</li>
		<li class="rscadd">Shooting fuel tanks with lasers or bullets now causes them to explode</li>
		<li class="rscadd">A construct shell is now waiting to be found in space.</li>
		<li class="tweak">Chaplains can no longer self heal with the bible</li>
		<li class="bugfix">Simple animals, including constructs, can now attack mechs and critters</li>
  	</ul>
	
</div>

<div class="commit sansserif">
	<h2 class="date">12 February 2012</h2>
	<h3 class="author">Erro updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscdel">You can no longer attach photos to ID cards. This never worked properly and if anything, it was misleading.</li>
		<li class="tweak">Backpacks can now hold 7 normal sized items (box size) as opposed to 6 normal sized items + 1 small item</li>
		<li class="bugfix">Added several fire alarms to areas around the station including the brig, engineering and others</li>
		<li class="tweak">The atmospherics department now has a few hazard vests available for atmos techs to wear if they don't like the fire suit</li>
		<li class="tweak">Roboticist now have engineering + science headsets, virologists now have medsci headsets with medical + science channels</li>
		<li class="tweak">Added some headsets to the jobs that didn't have any extras: roboticist, qm, scientist, virologist and geneticist.</li>
		<li class="tweak">Station engineers now have construction site access (vacent office by arrivals)</li>
		<li class="tweak">Replaced a few airlocks with glass airlocks (detective, autolathe, assistant storage, robotics, checkpoint)</li>
		<li class="tweak">Removed the wall that was blocking the entrance to the theater</li>
		<li class="tweak">Made a small redesign for the HoP's office so that people running towards it from the escape hallway don't run right into the queue, annoying everyong</li>
		<li class="tweak">The engineering, command and security airlocks now glow green when closing instead of red to match all the other airlocks</li>
		<li class="rscadd">The disposal units now auto trigger every 30 game ticks, if there is something (or someone) in them. So no more hiding in disposal units!</li>
		<li class="tweak">You can no longer control the disposal unit from within it. You will have to wait for it to trigger itself.</li>
		<li class="bugfix">You can no longer strip items off of Ian while dead / a ghost</li>
	</ul>
	<h3 class="author">Pete updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Updated fitness, athletic shorts are now available!</li>
	</ul>
</div>


<div class="commit sansserif">
	<h2 class="date">11 February 2012</h2>
	<h3 class="author">Erro updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">You can now take individual crayons out of the crayon box the same way as from boxes</li>
		<li class="rscadd">Clicking a grille with a glass or reinforced glass pane in your hand will glaze the grille from the direction you're looking from (don't forget to fasten the window tho)</li>
		<li class="rscadd">When you click somewhere with the intent to interact, you will automaticaly face the item you're trying to interact with. This won't slow you down when running and firing guns behind you.</li>
	</ul>
	<h3 class="author">Kor updated:</h3>
  	<ul class="changes bgimages16">
		<li class="rscadd">A new passive mob ability: Relentless. Relentless mobs cannot be shoved (though may still swap places with help intent)</li>
		<li class="rscadd">Alien Queens, Juggernaut constructs, and Medical Borgs are all Relentless. Maybe the medborg can actually drag people to medbay on time now</li>
		<li class="rscadd">Two constructs, the Juggernaut and the Wraith are now available for wizards and cultists to use soul stones with</li>
		<li class="rscadd">A new highly destructive artefact, Veil Render, is now available for wizards</li>
		<li class="rscadd">A new one time use global spell, Summon Guns, is now available for wizards.</li>
		<li class="tweak">DEEPSTRIKING! There is now a partially constructed teleporter on the nuke shuttle, and for a large sum of telecrystals they may purchase the circuitboard needed to complete it.</li>
		<li class="tweak">The Chaplain is immune to cult stun, blind, deafen, and blood boil</li>
  	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">10 February 2012</h2>
	<h3 class="author">Quarxink updated:</h3>
	<ul class="changes bgimages16">
		<li class="rscadd">Added a new toy: Water balloons. They can be filled with any reagent and when thrown apply the reagents to the tile and everything on it.</li>
	</ul>
</div>

<div class="commit sansserif">
	<h2 class="date">9 February 2012</h2>
	<h3 class="author">Erro updated:</h3>
	<ul class="changes bgimages16">
		<li class="tweak">Engineering and security lockers now spawn with their respective backpacks in them so job-changers can look as they should. HoS locker now also contains an armored vest, for the convenience of the HoS who wants to play with one.</li>
		<li class="tweak">Slightly changed the spawn order of items in the CE and HoS lockers to make starting up a hint less tedious.</li>
	</ul>
</div>

<div class="commit sansserif">
<h2 class="date">8 February 2012</h2>
  <h3 class="author"><abbr title="a.k.a. panurgomatic on google code">ConstantA</abbr> updated:</h3>
  <ul class="changes bgimages16">
	<li class="rscadd">Added Exosuit Jetpack</li>
	<li class="rscadd">Added Exosuit Nuclear Reactor (runs of normal, everyday uranium, maybe I'll switch it to run on enriched) - requires research (level 3 in Materials, Power Manipulation and Engineering)</li>
	<li class="imageadd">Added Ripley construction steps sprites (courtesy of <b>WJohnston</b> - man, you're awesome)</li>
	<li class="tweak">Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun</li>
	<li class="tweak">Exosuit Cable Layer will now auto-dismantle floors</li>
	<li class="tweak">Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre ammo (less damage)</li>	
	<li class="tweak">Exosuit wreckage can be pulled</li>
	<li class="wip">EMP now drains half of current exosuit cell charge, not half of maximum charge.</li>
	<li class="bugfix">Fixed several possible exosuit equipment runtimes</li>
	<li class="wip">Introduced new markup to changelog. Javascript is extremely slow (in byond embedded browser) for some reason.</li>
  </ul>
</div>
<div class="commit sansserif">
<h2 class="date">4 February 2012, World Cancer Day</h2>
<h3 class="author">Erro updated:</h3>
  <ul class="changes bgimages16">
	<li class="tweak">Examining humans now works a bit differently. Some external suits and helmets can hide certain pieces of clothing so you don't see them when examining. Glasses are also now displayed when examining.</li>
	<li class="tweak">The job selection screen has been changed a little to hopefully make making changes there easier.</li>
  </ul>
</div>
<b>GoonStation 13 Development Team</b>
	<div class = "top">
	<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
	<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
	</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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